- Added the -disable-mod-unloading flag, which allows disabling automatic unloading of mods
- A guide is available on iw4x.dev/guides/disable-mod-unloading
- Disabled Steam integration (overlay, friends list, broken playing status) by default
- Steam integration can be re-enabled by starting IW4x with the -steam flag
- Fixed lobby servers automatically rotating maps
* DownloadServerMod UIScript and modded server stats warning
* revert #166 and restore m_rawinput functionality
* revert cursor clipping (#148, #216)
- add load mod button/stats warning
- remove setfocus "passwordEntry" from stats unlock menu
- make iwd's reproducible
- Fixed russian localization
- Added gamepad haptic feedback & rumble to settings
- Made intro cinemtaic skippable
- Added new color codes
- Resolve color spillover in clan tags
Fixes issue with -stdout and a crash on CL_Disconnect
Fix a strange issue with IWNet Storage due to bad caching, that caused crashes when joining a new server :)
Fixes for mod restart, stats saving in wrong folder and/or corrupting, and fixes for crashes when returning to main menu.
- Bumped IW4OF for IW4xAnim V3 support
* Force include PCH
* feat: Add exception address to message and add hyperlink to minidump ā¦
* fix: Lobby Server/Other Crash
* Use {} placeholders for std::format to resolve demo metadata files not being automatically deleted.
* fix flags for rumble dvars
* fix premake versioning on forks; remove unused versioning vars
* [Stats]: Fix code and save stats to mods folder when needed
* [ZB]: Update how cmd line is used
* Skip MOTD periodic updates
* Remove legacy unit-test code
* Set the correct AIM_TARGET_INVALID value.
* Implement melee range checks in BotMeleeParams
* Add melee range Dvars to Bots class.
* Make bots use the appropriate max melee charge range based on perk.
* fix StartupMessages; implement messages from master
* Fix/mouse clipping
* fix logfile creation with multiple instances
* fix: auto-restarting the same map in private match
* Bumped dependencies
* changed all 'sizeof T' to 'sizeof(T)'
* Fix gamepad performance
* fix: restore lobby server / wider crashes
* Revert "fix: restore lobby server / wider crashes"
* Improved gentity struct.
* Fix HAVE_UNISTD_H definition with MSBuild under Wine
* add info about ms store version to readme
* Use https git url for dualsense-windows
* Fix performance issues waiting on controller IO at a very high framerate
* Fix of fps drop when using a high polling rate mouse
* Wait for inputs to be read before reading them again
* Fix editorconfig misconfiguration
* Use master node for changelog and motd
* Feat/improve exceptions
* fix: make .str parsing with ZB useful
* fixed codol LOD
* [Mods]: Clear fs_game when leaving servers
* Native rumble & FF support
* update readme
* Clip cursor to the game window.
* [PlayerMovement] Tackle some issues with Dvar flags
* update .github
* Discard non-existent dvar
* Fix missing dependent template name
* fix dvar name in player movement
* Unify versioning
* Fix GitHub version check
* Fix case-sensitive headers
- 87d1f68: Add gun game gamesettings (mxve)
- a6bb872: Update faction table with additional elements (louve)
- a9aa338: Fix flagbase (louve)
- b1ce2ab: add zonebuilder-wrapper to release scripts (mxve)
- 23a9e8d: rewrite release.sh (mxve)
- dc76b3e: Update teams & add rumble (louve)
Reallocate menu item key handler to prevent more crashes
* Tests for unistd.h, and includes it if present
* Fix hooks in Huffman component
* fix(map rotation): make random map dvar work again with new configs
* Rewrite menu code to track memory usage, prevent crashes and fix leaks
* Optimizing the game's Huffman (de)compression code
* Fix for building weapons based on vanilla weapons
- Bumped protocol so players only see up to date servers
* Bumped dependencies
* fix: gamemode killstreaks getting overwritten
* fix: Removed hardcoded max xpScale.
* Bumped Player data def to v160 and added new titles and cardicons
* Add sv_votesrequired
* Important fix for custom maps
* Fix for player data migration
* Fix default network fps to normal value
* fix command line arguments for alterware-launcher.exe
* Add BotRemoteAngles and BotAngles
- Disconnected the party system from ZoneBuilder
* Update build.yml
* Feat: Native integration with Fail2Ban for Linux server Hosters
* fix COD:OL zm maps
* feature: auto updater!
* fix(download): restore password verification
* feat: log failed g_password login/connect attempts
* š¦“
* feat: containers!
* Refactor config string handling to allocate multiple areas, allocateā¦
* precache required scriptmenus
* more fixes for gun
* Remove duplicated mouse_click plays on key press macros
* gamemode fixes
* fix(str): update localize string value fix menu bug too
* Compatibility and improvements for Bot Warfare
* Add Infected, Gun Game and Kill Confirmed.
* Added IW3 + IW5 Teams
* fix(menus): Use OAT to track down mistakes
Fixes an issue with custom maps not reloading gametypes properly
* Ban another guid that got shipped in a repack of the game.
* Feature/weapon
* Update ZoneBuilder.cpp for building CoDOL Maps
* Fix typo in steam mod
* update cli args
* Sort ServerList
* fix(serverlist): remove macro that stops the master from working
* feature(bots): if bots.txt is empty use AW names
* feat: go back to a main master server, node as fallback
* rcon with rsa cryptography
* Bumped dependencies
* fix(node): make node system responsive